For info - a list of zones where the megaserver has been rolled out so far.
To me, this is a surprising amount of maps. Sure, most are all low population but Straits of Devastation and not Malchor’s Leap? Really? I know the former only has one temple but I would still imagine that the population can spike fairly frequently.
List is from the official Facebook page.
Folks, I present the greatest screenshots of the week.
Gandara (that’s in the EU) did a weird ruminant march… thing culminating in Fort Trinity. Those of you who know my history will remember that I dabbled in the grass-eating side of life for a while, but this is taking things to a whole new level. It’s Doylfest ‘14.
A Chew-Chew Train.
Some screencaps of some recent personal story steps I did. Over the past few days I took my mesmer on a personal story marathon.
Some of these are just so purty. Didn’t edit out titles or loading circle because lazy.
I absolutely agree. It’s strange how these unique loading screens are not used elsewhere in the game - perhaps an artifact of how much effort was put into the personal story during development.
I also find it weird that sometimes the art doesn’t actually reflect the content of the mission sometimes.
While I just posted about my personal problems with the forthcoming megaserver system in GW2, this week’s Relics of Orr episode covers the other potential issues - including guild missions and the lack of a ‘district’ system. Kate (that’s spiritface) does a great job at articulating these things pretty much for the five-minute mark onwards.
The episode lasts just over an hour and contains a lot of great content for anyone who, like me, is a little cautious about the megaserver system.
They also mention last Saturday’s The World Vs. Orr too at the end! And play that cool video. Although it is the audio version of the podcast so you can’t see it… but it’s still cool!
I’d recommend putting it on and zerging around the Edge of the Mists for an hour. That’s what I do anyway.
What this means for my open PvE events: Both good and bad things, really. Mainly bad.
Attendees will still be trying to weigh the dice in their favour by all guesting to the same server. It also means that we can’t currently add extra weight to that same dice by me adding everyone who wants to attend to a Friends List.
Some of you have quite rightly suggested setting up a temporary guild for each of the events and having attendees join beforehand. This is a decent idea, but would mean that we miss out on the many benefits that my permanent guild, [RPS], brings to the events too.
Furthermore, it’s just an extra unnecessary level of organisation and adds more risk. What if people are already at the four-guild cap? What if they can’t get online before the big day to accept the invite? What if they don’t feel comfortable sharing their account name openly?
There are answers to these questions - but it’s all extraneous!
IF PLAYERS WANT TO PARTICIPATE IN BIG EVENTS TOGETHER THEY SHOULD NOT HAVE TO JUMP THROUGH THESE HOOPS, ARENANET!
And if a player does join the temporary guild and does guest to the same server as the event, there’s still a chance that they won’t be put in the same zone as the event - because RNG is great, right!? Or worse, the zerg moves zones, the player loads into the next map, and the zerg is no longer there.
I recognise that the second instance does sometimes happen, but that’s for one reason: The map is full of players by the time they load. Simple. It’s not because of some strange, shrouded algorithm implemented by the development team.
These events take a good portion of my free time during the week and a half leading up to them. On the Saturday, the entire afternoon and evening is a write-off. I don’t get many rewards and I hardly get the opportunity to tag mobs for loot.
I host the evebts because I love the community and I love the sort of hilarity, friendliness and generally good spirits that they bring to hundreds of players. Now ArenaNet is saying I have to do more things to make these successful?
Look, I know what you’re gonna say: Megaservers are great and they are bound to make the maps more populated. I agree. The above rant is not a protest against them as a concept - it’s just an opinion, from my perspective as the organiser of some of the biggest PvE events in the game. Right now megaservers gonna be shit for my events - unless ArenaNet can tell me otherwise?
I’m with you shaaana. A competent commander in a zerg vs. zerg situation can be something special.
I really like it when one side has complete domination over the other and is able to roll over numbers three times their size, thanks to the tightness of their ranks and the skills of the leader. However, it’s also pretty cool when the battle just becomes a grueling slog and it’s decided by that one extra person on the opposing side going down before one of yours falls. Then the whole zerg comes down like a house of cards.
If newer followers are interested, I wrote a series of reports from my advenutres in WvW commanding, back when I was a Borderlands regular. My favourite of these is probably this two-parter. It’s a bit of a read, but will probably be interesting for a few of you to know what I did before PvE commanding…
A preeeeeeeeettttttttttyyyyy funny video about commanders in WvW. Only about two minutes long.
Rings a little true to life too. I have read The Art of War (with Cao Cao’s annotations) and I do have sinister ends (cliffs!).